BlooMoon's review of Super Meat Boy Forever.
Dylan's Games Finished 2025
8. Super Meat Boy Forever (Switch)
Play Time: 4 hours
Start Date: 3/23/2025
Finish Date: 3/26/2025
Before I tried this I had heard a lot of disdain about this game from fans, but I did not understand until I tried it out. Essentially, this game is a mobile spinoff that was rebranded as an official sequel, and thus is a major disappointment to fans who waited 10 years since the original. The “Forever” in the title represents the fact that this game is an autorunner with procedurally generated levels. This is a cool idea for a mobile game, and I can appreciate the relatively simple controls. Although I was often annoyed that I couldn’t just turn around whenever I wanted to, it didn’t make the game fully unplayable. It keeps the first game’s gimmick of replaying all your level attempts at once after you beat a level, except the effect isn’t as cool when Meat Boy is always running at the same speed so the copies are overlapping most of the time. Honestly they should’ve just removed that.
Where the game suffers is the randomly generated levels, which severely hurt its ability to introduce a new mechanic and slowly ramp up the difficulty. I guess you are supposed to replay the levels and the difficulty adapts based on how well you did last time, but I never wanted to replay a level because the game didn’t really compel me to. It was still formatted like a traditional platformer where you beat X levels in the world to access the boss and move on. If they wanted you to keep replaying the levels, I feel they needed to reformat how the levels are presented.
Gameplay visuals have that sort of cheap animated look. The art style has been overhauled to be a lot cleaner and cuter and sand off the edges of the original. While it objectively looks nice, it feels too clean and loses some charm and uniqueness the old game had. Still, the cutscenes are animated very well and they definitely spared no expense there. I just wish the gameplay felt as polished to match it.
I can understand why massive Super Meat Boy fans who have been following the troubled development of this game for years would be disappointed. To be honest, I’m not a huge super meat head, so it’s no skin off my back. I played the original but I think I got stuck on the infamous world 4 boss. Actually, it’s kind of crazy that I never beat that game but I did finish this one. But yeah, I wasn’t really dying for a sequel, I just wanted to check out what they’ve been cooking since I enjoyed the original and know that it was really influential for indies back in 2010. And while it’s not worthless, it’s a huge step down from the original. If there was a proper Super Meat Boy 2 in the spirit of the original, I think this game could coexist alongside it as an underwhelming spinoff. Unfortunately, by itself it buckles under the weight of 10 years of expectations.