3/5 ★ – ButtonItJW's review of Remothered: Tormented Fathers.
Of all the pre-Resident Evil survival horror franchises in gaming history, Clock Tower is perhaps the weirdest. The original game, a SNES point-and-click adventure from 1995, was never localized outside of Japan. Its sequels, Clock Tower (Clock Tower 2 in Japan, obviously) and Clock Tower II: The Struggle Within (Clock Tower: Ghost Head in Japan) were released overseas, as was the 2002 PS2 follow-up Clock Tower 3. That was technically the last of them, but two spiritual successors, Haunting Ground in 2005 and the crowdfunded NightCry in 2016, helped to keep the franchise’s essential helpless horror spirit alive. (As well as its iconic and enduring Scissorman villain.)
For all its localization woes, ad-hoc titling practices, and spiritual successors, the Clock Tower series has had a profound effect on horror gaming that persists even today – the relatively recent wave of first-person hide-and-sneak experiences like the Amnesia and Outlast series’ wouldn’t exist without it. But Remothered: Tormented Fathers is the purest re-tread of the classic formula we’ve had since NightCry; a good, old-fashioned, third-person survival horror with a focus on stealth and inventory-based puzzles, various more or less invulnerable “stalkers”, and very few ways for the player-character to fight them off.
FULL REVIEW: https://readysteadycut.com/2020/04/25/remothered-tormented-fathers-review/