1.5/5 ★ – ChucklesBiscotti's review of Call of Duty: WWII.
Oh baby, we've finally come full circle from the launch of the Xbox 360 and Call of Duty 2 to this rehashed nonsense, and I could not think of a better game to star Josh Duhamel as it fits his ceiling as an actor to a tee (hey Callisto Protocol!).
This has been sitting in my PlayStation Plus backlog for who knows how many years, and on a whim I decided to fire it up and knock out the six-hour campaign. I giggled and sighed as I played because it was all just so familiar.
I love Band of Brothers, I love my memories of many of the early COD games, but playing this version in 2024 just ended with me appreciating my memories more than anything.
There are no new tricks, there are no new buttons to press for this franchise, and I just was mostly thinking about my past memories as I played. The stealth sections don't hit like they did for OG Modern Warfare. The spectacle of D-Day doesn't hit like even playing Medal of Honor Frontline back on the PS2. The taking back of a hill doesn't hit like what I assumed was almost a retread of something I played in a COD 2 mission!
The other part is I just don't think the gameplay/gun mechanics are top tier anymore. Playing COD 2 on Veteran was total unfair bullshit, but I did it because it was an amazing shooter that felt great on controller. COD still feels good, but it doesn't feel like it's towering above everyone else anymore. Dealing with doing the same runs over and over on Veteran as you figure out the perfect spot to stop or put down a smoke grenade doesn't hit the same way anymore when I know there's other experiences out there that are comparable or better to this now.
And obviously COD has moved on and is interested in things beyond single player and basic multiplayer. These campaigns have not been their priority in years, and the issue with doing World War 2 is you can't even really do the absurd stuff they did for some of the modern campaigns or Black Ops games where you can just cheer and laugh at the absurdity of the story.