2/5 ★ – Cooldown_Gaming's review of Resident Evil 6.

An unfortunate dumpster fire of what could've been great ideas, Resident Evil 6 was actually winning me over at first when I started Leon's campaign. The game was far too easy even on Veteran and not scary at all, but the weird control scheme made it fun enough to dive around roundhouse kicking zombies. I was fully prepared to become an RE6 defender after Leon's campaign. Then we get to Chris's campaign and the game just falls apart from there. The flaws in the controls make themselves known by being in a game that never requires you to use its more interesting mechanics. Enemies now shoot you, and getting knocked over every time you're shot disrupts the game flow to an annoying degree. Because of this, you are forced to shoot enemies way more than in Leon's campaign, which can actually result in you being underprepared for boss's and soft-lock you out of segments of the game, requiring restarts. The tacked-on cover system is needlessly convoluted and frustrating to deal with as well, and dodging becomes meaningless when snipers and rockets enter the fray. However, despite all this, I was determined to see this through until I got to Jake's campaign. During a segment, you have to run from a Nemesis creature while opening and closing doors. It's an annoying run and complete the QTE section. However, on higher difficulties, when you get to the 3rd door you're opening it too slowly for the AI to run through the door to safety. This results in a segment where you NEED another person to play the co-op partner to complete, as it is essentially impossible to complete from here. At this point, I just threw my hands up and gave up. It was here it became so clear to me that this game was broken on a fundamental level, and despite being a huge fan of the franchise, that this was one I had to skip. 3/10