2.5/5 ★ – FoofDeckman's review of RoboCop: Rogue City - Unfinished Business.
Robocop Unfinished Business goes in the opposite direction of what I had hoped it would. Not that it's a bad game or anything, it's just incredibly dull and includes so much padding that completely ruins the pace of this game. To start with the positives, the gameplay is still great, albeit unchanged from Rogue City. It's incredibly satisfying to just run up to an enemy and throw them thousands of feet in the air, or using a dumpster as a bowling ball to trample enemies. The sound design of your foot steps and the feeling of you being this near unstoppable tank all lead to this power fantasy that's true to Robocop. I know it's cliche, but it really does make you "feel like Robocop". Luckily half of this game is combat which really boosted the score for me, as the highs are pretty high as a result.
Instead of focusing less on it's story, it has a much heavier emphasis on it. There's this whole message about the ethics of policing and how you shouldn't take the law into your own hands. It acts as though it has these high morals, which is completely tone deaf because you're brutally mowing down thousands of people throughout the game who are implied to just be average joes trying to make a living. Thanks Robocop for killing all of these people in the name of "justice" and this vague notion of "the law" I guess! Now I'm not going to pretend that Robocop has ever been the pinnacle of story telling, but this just feels like a fundamental misunderstanding of the character. Especially if you're going for a story like this where you try and give your villain justifiable reasons but play him completely cartoonish in the back half.
Unfinished Business feels like a 4 hour game stretched as thin as it could possibly go. I mentioned in my review for Rogue City that I would have preferred if that game were a 7 hour experience instead of a 15 hour one, but my god, I was proven so wrong here. Whenever I found myself enjoying the gunplay, which has really been it's only strong suit outside of the visuals, it always comes to a grinding halt because of some boring missions that feel like chores. It's always: go to a person, talk to them for what feels like forever, then get a thing to bring to another person; it's just the most dull fetch quest-like content out there. I don't want to sound like a dopamine junky who's just waiting for the next moment it decides to jingle the "throw someone thousands of feet in the air" keys in my face, because I can usually handle slower moments like these. But between the awful dialogue, bland story, dead looking NPCs, and just generally uninteresting fetch quests it just turns the game into a sisyphean struggle to get back on track
I know the budget for this was considerably lower than Rogue City, and it shows, not that it's a bad thing, in fact its low budget charm adds a lot. But I can only give so much leeway because Instead of fixing the bugs that still plague the original game, Unfinished Business decides to add to it with multiple crashes and soft locks that just give this game an overall unpolished feel. Several times I had enemies spawn outside of the area I was in, making some objectives impossible to complete without loading to a checkpoint. Every time you load into an area there's near constant frame drops and that's if the game decides to load the area at all. Keep in mind I have a decent PC and I'm well above the recommended requirements, but these issues are still prevalent regardless of what hardware you have. Unfinished Business, like Rogue City, is incredibly ambitious, but I'm just left disappointed with what's on display here. I can't recommend checking this one out unless you're a die hard Robocop fan, as a lot of it is a slog to get through. However I still recommend checking out Rogue City, especially if you can get it during a Steam sale as it's frequently discounted.