5/5 ★ – Gera2's review of Cyberpunk 2077.

I’m not sure i want to give 5 stars, but i think on the amount of fun I had during the playtime, the amount of ambition that was landed, and it seems the only score that reflects the breadth and achievement of the game. Starting with the character creator and you see the visual fidelity of the game. The latest update allows you to return to this customization tool within the game and it’s where the “role playing” of RPG really begins. Not to say it’s a genuine or in-depth RPG, you can ignore the skill tree and do fine in the combat, however this game is immersive. Amazing fidelity (PC, 3060, i7), fantastic voice acting of your protagonist, and well composed scenes with compelling choices throughout the game make the “role playing” the standout and fun of the game. The choices you make don’t lead to completely different worlds or consequences, but the story and characters you meet along the way are so engaging and if you catch the subtlety of the gravity of your choice they are hard to make. However sometimes an important detail is whispered or hidden somehow. I thought the Placide/Voodo Boys/Pacifica was the standout mission in second playthrough, i was mostly lost as to why I was doing anything on first play. The story of people getting lost in ambition, and using ambition to find meaning in a huge world where everything is possible and thus nothing matters is effective. The naivety of the characters losing things that actually matter over and over and grieving what they actually had in their hands, a constant cycle of moving forward and seeking what was lost along the way. The cast feels real and shout out to Jackie for sounding like a stereotype (the writing more than the accent) but being so genuine. That’s what stands out with the game, despite the GtA V cynicism throughout the game, someone at the wheel realized the story needs genuine characters at the center or near center to root for for hours and hours. V makes stupid mistakes and their life philosophy is empty and sad, but the loyalty you can project onto them, and that the game lets you, and then as the characters around respond to that is riveting. The end is loud and a little empty but it doesnt matter, while the real genuine emotion was there it was all worth it, and it’s gone before the end, and it pops up in random times. It makes playing in this awful, amazing world addicting.