3.5/5 ★ – HawkeyeSolo's review of GoldenEye 007.
It's janky, especially the controls which had to cater to Nintendo's failed abortion with a third leg of a controller. There's also the weird stuff like everything exploding when you shoot it.
Once you get past the controls by using the 1967 port with mouse and keyboard, you have a game that's addicting, well-designed, and shooting that feels like Wolfenstein 3D. Not exactly like it, but has a very run-and-gun feel that makes you feel like a bad ass when you're able to mow down baddies with an M16 while sprinting at 20 miles per hour. You also have the best incentive to play on the hardest difficulty I've ever seen since otherwise you won't be able to see all the objectives.
Perfect Dark and the TimeSplitters series are better but there is a damn good reason this is regarded as a classic. Sad that the only other game that exists with this game design these days is an Indie game known as Agent 64: Spies Never Die. Hopefully that game can inspire other Indie devs to innovate more on something that was started in 1997 and ended in 2005.