4/5 ★ – Hazzi's review of Full Auto.
Back in the day when the Xbox 360 was a fresh new piece of hardware, a little game called Full Auto found its way into my bundle. Developed by Pseudo Interactive and published by Sega, this combat racing game never quite hit the mainstream spotlight, but for me, it was an absolute blast.
Full Auto isn’t just about crossing the finish line first; it's about doing so while causing as much mayhem as possible. The game features a variety of vehicles across different classes, each with distinct attributes in durability, handling, and speed. Customization is part of the fun, with options to tweak your vehicle’s color and skin, as well as select from an arsenal of weapon presets, including machine guns, rockets, and grenades. Unlimited ammunition ensures you’re always in the thick of the action, though a cooldown period prevents constant firing.
The destructible environments are a standout feature, encouraging you to smash through traffic, opponents, and even buildings. Destruction isn’t just for kicks either; it earns you Wreck Points that help unlock additional content. The visual spectacle of collapsing structures and exploding vehicles adds a dynamic layer to the racing experience.
One of the most innovative aspects of Full Auto is the "Unwreck" feature. This allows you to rewind time and correct mistakes, a lifesaver when you’ve just crashed into an obstacle or missed a crucial turn. The Unwreck meter limits this ability, preventing abuse but offering a second chance when you need it most. It’s a clever mechanic that keeps the game flowing smoothly and reduces frustration from frequent restarts.
The game offers both single-player and multiplayer modes, including split-screen and online play. The single-player Career Mode takes you through various events, unlocking new vehicles, weapons, and tracks along the way. The events range from standard races to elimination matches, with unique variations like team-based events and time trials to keep the gameplay fresh.
Considering its 2006 release, Full Auto’s graphics hold up surprisingly well. The destructible environments are detailed, with realistic explosions and debris. Car models show damage dynamically, and the tracks feature visible cracks and bumps that add to the immersion. The soundtrack, primarily composed by Witchman, complements the high-energy gameplay, though it can sometimes get lost amidst the cacophony of gunfire and explosions.
Upon its release, Full Auto received mixed reviews. Critics praised its destructible environments and unique mechanics but were less impressed with some aspects of the gameplay and presentation. Despite this, the game developed a dedicated fan base and sold reasonably well, earning its place as a cult classic.
For me, Full Auto was an underrated gem that offered endless hours of fun. The combination of high-speed racing, intense combat, and satisfying destruction created an addictive gameplay loop. Losing never felt like a setback; it was just another opportunity to dive back into the action and try again. The thrill of power-sliding around corners while unleashing a barrage of weapons amidst an environment crumbling around you is something few games have replicated.