IAmAShelton's review of Tom Clancy's Rainbow Six: Extraction.

Rainbow Six: Extraction wasn't worth my time. Rainbow Six: Siege offered more peril, more grunge, and a better excuse for a tactical team-based multiplayer game. Extraction's design is ridiculously sterile considering the circumstances and its gunplay is equally benign. An alien something takes over New York City. The opening cinematic paints a harrowing situation but once you start playing, everything is wierldy neat, clean, and perfectly placed. You have to navigate quarantine zones where the aliens have been basically captured (how that happened isn't clear) and your goal is to get as much data about the alien, extract any MIA operatives, or whatever other objective is given to you. And yet, walls are pristine, the alien goop you walk through is a glossy black color that is beautifully spread over the ground, and the general gore from shooting the aliens doesn't create much impact. It's a sterilized version of Back 4 Blood. How Ubisoft manages to publish The Division, which isn't nearly as destructive in its premise but looks so much more apocalyptic, then launches Extraction which should be far more gruesome, baffles me. So what about the gameplay? It's fine. Aliens swarm you and provide a reasonable challenge. Different types attack you in all the typical archetypes: rushers, exploders, long-range shooters, etc. They have little collective personality, they're not menacing, and are nothing more than target dummies that move and attack back. I died a few times, sure, but even losing an operative didn't feel that bad because I could equip my next operative with nearly the same gear my other one had. Choosing a different operative helps you navigate different zones in specific ways but it felt like it didn't matter if the team worked together well enough and didn't overextend. It doesn't help the guns don't feel any better to shoot. They hit hard but you don't feel it and they don't sound particularly punchy, though they sound like guns, which the least Extraction could bring. It's a shame Extraction has no personality considering it comes from a game that has far more of it. Rainbow Six: Siege feels inspired. Rainbow Six: Extraction feels tired.