IAmAShelton's review of Windjammers 2.

I won't place a rating on Windjammers 2 because I didn't finish it, but I didn't enjoy it. It's not that Windjammers 2 is functionally a bad game - far from it. It's the fact that it feels way too complex when it should feel as simple as Mario Tennis. Windjammers is, essentially, frisbee air hockey, and while I haven't played the original, the sequel doesn't do a good job of bringing in a newcomer like myself. Start with a disc and use the various moves to try to score it in the opponent's goal. A "How to Play" list shows you every move available, and as I browsed the ridiculously long set of moves, I felt like I was looking through a fighting game moveset. Moves like "Left Stick + A/B (just after catching a super shot)", or "Rotate Left Stick + A (when fully charged)" made the idea of flinging a disc into one of three goals way more intimidating. There are only 15 moves but it felt like 25 with the number of variables many moves include. Even serving the disc at the speed I wanted was complicated. Executing moves felt just as intimidating. I couldn't tell if I was missing executions because I didn't input the commands perfectly or something else was going on that I was unaware of. I understand vanilla frisbee air hockey would probably be too simple, but I feel like Windjammers 2 would benefit if it had been much simpler, or at least had taken the time to help understand all the moves and how to execute them. Tennis isn't a complicated game, and Mario Tennis doesn't do anything to make it more complicated. You can hit the ball hard, hit it high, hit it slow, hit it low, whip it from one side to another, and smash it. All of those combinations are enough to make a game like Mario Tennis - let alone the actual game of tennis - exciting. But if that's not enough, you could play the whackier modes. I wish Windjammers 2 took this approach. I love the concept, though. You can fling the disc against walls, you can throw it over your opponent to move their position, you can slam it straight down to get points before your opponent can pick up the disc, and the back and forth that happens when the frisbee has been caught multiple times is undeniably invigorating. It's obvious that if two really good Windjammers players get together, it's going to be really awesome to watch. But figuring out how to snatch disappearing discs or memorizing the needlessly extensive list of moves feels like too much complexity for a game that should be so much simpler to execute.