4/5 ★ – IrishFrenchman's review of Boti: Byteland Overclocked.
[Windows PC]
[6.5 Hours]
What an overwhelmingly charming experience! Boti is the debut game from indie Polish studio Purple Ray Studio, and I truly hope it won't be their last. For a debut game, it shows exceptional promise since it already feels quite fleshed out with lots of creative 3D platforming ideas. Controls feel tight and responsive - except for the car/boat sections, as this is a 3D platformer so it is required by law that vehicle controls be so abhorrent that they make me want to grind my balls on a cheese grater.
Graphics are, frankly, stunning. Apparently this runs on Unreal Engine 5, which is already notable for how...well...*unreal* it can make games look. If this is what a low-budget indie team can do with it, I am excited for the future. But beyond technical fidelity and lighting effects and the like, Purple Ray wisely crafted a unique cartoonish artstyle that is quite inviting and memorable.
Voice acting is generally quality, though the writing can be hit and miss. I appreciate a platformer attempting to tell a more complex story than "rescue the princess from the aligator," but it needs to tell it well. The story is not complicated and yet I found myself forgetting what was going on every few cutscenes because some things were simply breezed over and not explained well.
Music ranges from okay to godly. Some of the tracks go so hard that I could easily see myself coming back regularly to listen to them. Great work there!
Now, most of the negative reviews I see for this game point out performance issues and bugs. While I didn't personally encounter performance issues on a high-end PC, I did encounter numerous small bugs that were annoying but not life-ruining. Even the single crash I experienced was not so bad because the game is generous with checkpoints and loads quite quickly. Still, it would be nice to see Purple Ray address these issues.
I hope Purple Ray Studio continues on and further create in the 3D platformer genre - it is a favorite of mine and it's nice to see it being kept alive by passionate developers. I am somewhat concerned that this game may have been a flop, however, due to a dearth of user reviews and playtime submissions on HowLongToBeat. Hopefully either I'm wrong or Purple Ray can weather the storm. I'd love to be there for whatever they do next!