2/5 ★ – JCrab's review of Ghostwire: Tokyo.
Play time: 8 hours
"GhostWire: Tokyo" is a frustrating game, to say the least. Its technical prowess can't go understated, but its gameplay is so dull, repetitive, and one-note that the game quickly wears out its welcome, despite it only taking me 7 hours to complete (with an extra hour or so of side content I did after beating it).
As for the positives, the graphics are genuinely incredible at times, and the city of Tokyo is so detailed and well-realized. Even if the activities within the map are bland, the map itself can be fun to explore. The story is also not all that bad, with some solid and powerful moments and a nice arc for both Akito and KK, who have a solid relationship that grows in an interesting enough way.
But as previously stated, the main focus of the game - that obviously being the gameplay - is mind-numbingly boring. It's the same three attacks used against the same handful of enemy types and it gets repetitive so quickly. The bosses are all the same as well, each just having a couple of weak points that you have to shoot and that's about it. It's just so barebones and there's nothing really separating it from other games of this sort. There is also a ton of filler in here, from the side missions to the endless array of enemies the game will spawn to pad out missions, and it can become quite grating.
As a whole, I can't say that this is an awful game or anything. It's often gorgeous, has some interesting ideas in terms of its world and story, and it has a couple of enjoyable set-pieces throughout. Since it's a short game, it goes by quick enough despite it being remarkably boring most of the time. It's playable, but it should've been so much more.
GRADE: 4.5/10