2/5 ★ – JammiBastard's review of Resident Evil 3.

It's odd that they decided to do a Resi 3 remake in the same vein as Resi 2, because all it does is highlight the worst aspects of the RE Engine Resident Evil 3 opts for a more linear, action-centric design, throwing more enemies at you and stripping away the puzzles. This is, at it's core, the biggest issue with the original in general. Resi 1 and 2 are puzzle games, point n' click games with guns, exploring the Arklay Mountains and the R.P.D. Station is the main draw, figuring out where to go next and conserving your ammo by tactically moving around enemies. Having this element removed, and instead throwing endless ammo at you, is far less interesting. The game quickly becomes a drag, even more so when the only enemy is Nemesis and the only tactic to killing him is throw more bullets at him. This is a problem with the core design, but it really doesn't do the updated engine any favours. Leon and Claire's weighty, slow movement complimented the haunted corridors of the police station, but when that's traded in for something more action-focused, Jill's slow movement is just frustrating. They try to alleviate this by adding a dodge function, but it's so clunky and the hit boxes are so big for the zombies to grab you that it's just as annoying. It doesn't really add much to the overall story either, it adds some nice bits of additional detail to Resi 1 and 2, but that's all it really does. Overall, the Resi 3 remake could have done a lot more to add to the original. In all honestly, Resident Evil 1 was more in need of a remake like this, and all this does is make me concerned for the supposed remake for Resident Evil 4.