4/5 ★ – JetDusk's review of Indivisible.
This game was a really good experience for the most part, after waiting however many years since it’s initial announcement. I’ve been excited for it for awhile, and it mostly delivered. There are a few pitfalls, but everything is still above average in regards to other titles.
Of course the game is beautiful, with the Skullgirls team behind it. The character designs are also really flashy and appealing. Ajna has a great design overall, and each of the party members bring their own unique blend of cultures and artillery to the game.
One of the biggest things I wish would be improved is accessing the world in an easier way. There is fast travel, it just doesn’t become convenient until the very end, and there’s still too much backtracking to deal with before that. Backtracking is okay if it’s done well, but in this case it usually just meant going back exactly the way you came until you found a new ability somewhere.
The combat is tricky for me to critique. I like it, but I didn’t make the most out of it. I feel the idea is to combo together impressive chains so the enemy can’t do anything, but your combos don’t refill until you wait. So towards the 2nd half, I just started mashing the buttons and curb stomping any enemy I met because you get impossibly strong by then. The game was at its hardest early on, but even then I had little trouble as long as I blocked properly. It doesn’t even have to be perfect, usually a standard block gave you enough time to win. The bosses and enemies had well animated attacks and tells, but in terms of strategy I didn’t change what I did unless I was trying out a new party or swapping out a magic user.
I liked the story, but Ajna is too irritating at points, even if it’s part of the theme of the story. The whole Dhar relationship is also strange, but I liked where it went. I just don’t feel it got there completely rationally.
Anyway, I would recommend trying the game out, but if you’re not good at platforming, maybe not. Whoever designed the levels expects a lot of you toward the end. It wasn’t anything impossible, but too many complicated areas back to back can really cramp your fingers, so take some breaks in between. You need to constantly move your hand in odd positions (especially in the secret gauntlet), and my thumb was pretty sore. Give it a fair shot if your interested!