2/5 ★ – Kalle_Deimos's review of Metro 2033 Redux.
When I first started playing Metro 2033, I had the misconception that it was a slow paced horror shooter with survival elements. Where you're limited on supplies and a single enemy could pose a large threat. And while the game tells me that this is true, in practice it didn't feel like the case at all.
Perhaps due to it being the first in the series, Metro 2033 feels like it lacks cohesion and while I did enjoy parts of my playthrough, I very much wanted it to be over so I could move on to the newer titles to see how they fare.
The atmosphere and world building of the game is very nice, I feel like there's a lot to see in the Russian Metro and learning about the world was the high point of the game. Despite weird dialogue and bad voice acting that is. However, the actual gameplay part is the part I didn't like much. I've heard critiques about Last Light being too focused on action and losing the original atmosphere of 2033, but it felt like almost every level in 2033 had some type of shootout or defense segment with waves of the same two enemies before being shipped off to the next segment. Which would be fine if the combat is good but it's frustrating and boring because of how durable the enemies are and how much ammo you have. I feel like it would've been a much more tense experience if enemies died faster but the amount of ammo you had was severely limited. I always had over 30 shotgun shells on my person at all times BARE MINIMUM. Between shootouts there are typically stealth segments which are also frustrating because of the level design not keeping a stealth path in mind. Perhaps this is my fault for playing on the Normal difficulty, but I did pick the Ranger Mode which ironically felt like the Spartan Mode.
Pacing is what really kills it for me. It goes too fast, through too many places with too many characters and then just kind of ends. I'm not sure how much of this was due to the "Redux" version but it's the game I played and I didn't enjoy it much. It feels like a game made in the early 2000's, not 2010.
Favorite Thing:
The world building and environments when the game allowed me to enjoy them. (The library kind of)
Least Favorite Thing:
The voice acting. Only a handful of characters were voiced well and the other half almost felt like a joke.
Yuri Lowenthal voices countless NPC's with a Russian accent and the only thing I can think about is how it's Yuri Lowenthal putting on a Russian accent.