4/5 ★ – Kalle_Deimos's review of Teardown.

TLDR: Teardown is entirely what you make of it. You can take your time and become the expert. Mess around in creative mode or get mad at the time limit and quit. I was almost the last one. Gameplay: I did not like the first couple of hours of Teardown. It was only until I unlocked more of the tools was when it clicked for me. Its a slow burn til the game picks up. I figured they did that to encourage you to become very familiar with the basic mechanics but all that did was make me frustrated oddly enough. When I did one of the first missions with a time limit, I got really mad because I did not how anybody was intended to do a wide range of objectives across a large map. Then I saw somebody with a brain do it, and it all came together. Since then Teardown has been an absolute blast. Problem solving through destruction and creative physics solutions takes some imagination and experimentation. You will be spending a lot of time THINKING about what you're going to do before you actually do it. I initially saw it as tiedous and boring to prep so much before my perfect heist plan. This was easily circumvented with a podcast, and it quickly led me into a peaceful zen state. I dont know if thats good or bad from a gameplay perspective but I had a very good time. It may seem like the time limits or unreasonable at first so you may just want to do the main objectives and avoid the side ones until you have more experience and tools on your belt, where the game gets much more managable and liberating in your amount of options. There's lot of different mission types all with a bunch of creative solutions and challenges to overcome. My favorite missions ended up being any time heist objective where I can move the items in question. Thinking outside of the box to create my own distinct path is the best feeling once you pull off a successful heist with no problems. The destructibility of the world is great and lets players essentially tell a story of their thought process through their destruction. Sometimes it can be a little finnicky without an undo button, but the quick save and quick load features work well. It wasn't the mindless destruction destresser I expected, and it wasn't an endless thrill ride either. It ended up being a calm and thoughtful experience that made me feel big brain. Teardown is one of the more original games I have played recently, and it was a good ole time. Story: I enjoyed the story as a little background thing but it actually does do a bit of legwork for Teardown. You're just some guy who works a desconstruction service, and some guys hires you sabotage. Then the guy you sabotaged hires you to sabotage the guy you just sabotaged. And then it repeats. It's a fun story to laugh at while you get paid to destroy your clients buildings. There's even another plot concerning a police officer and a shady drink called "BlueTide" that appears around the island. And of course, Metal Gear style security robots. All these plotlines are ended appropriately and you even get a lil boss fight at the end. It's cute. I like it. Graphics: The voxel aestetic could have looked cheap or flimsy but it was very well done. Lots of details in every environment and prop. Breaking stuff is satisfying just to see it crumble into chunks and then sweeping those chunks away into the ocean or something. Sound: Sounds effects are punchy. Music fits a heist atmosphere, especially when you begin a timed heist and get away with it. There's also a jolly christmas song during the credits. Extra: Every mission has several side objectives which help you unlock more tools. There's a sandbox mode to help you just blow things up and even a rogue-like challenge mode to keep your interest. Lots of content for anybody still obsessed but I found myself feeling satisfied with Teardown upon completion of the campaign. Favorite Thing: As your rank goes up and you get more jobs, your little warehouse gets upgraded more and more until it has a beautiful interior. Not My Favorite Thing: Lack of options in the beginning of the game can be a turn off for a lot of players that don't know that amount of tools and options you get later down the line.