4/5 ★ – LCSnoogs's review of Halo Infinite.

The best thing Halo: Infinite's campaign's got going for it is that Halo's combat is great, but I am unimpressed by the open world. It's a standard Ubisoft type of open world game but unlike Ubisoft's open worlds, Halo: Infinite's world is empty. It's just a large battlefield to run around end filled with enemies. There are no characters to meet or side stories to engage in. It's just combat. I definitely felt the emptiness and repetitiveness when playing this game. The story didn't grab me either. They pretty much skip over everything the set up at the end of Halo 5: Guardians to tell a story similar to Halo: Combat Evolved. There's a new ring, some enemies are trying to use it to attack Earth, and Master Chief is the only one who can stop them. There are two major characters that interact with Chief in this story, and I didn't care for any of them. The Weapon is the new upbeat and perky version of Cortana, and I found her unamusing. The other character is the pilot who came off too whiny. Master Chief I did enjoy here as the most experienced soldier who is straight forward and always on mission. Chief juxtaposed against the Weapon, who is a newly created A.I., and the pilot, who is scared and wants to go home, comes off as wise and brave. His ability to keep pushing forward against ridiculous odds is inspiring. The issue is the story keeps hitting that same beat over and over again. The world is filled with audio logs, and I didn't bother listening to all of them. There were way too many of them. There also Spartan Cores scattered around the world that can be used to upgrade Master Chief's equipment. Master Chief has 4 equipment/abilities in this game, and I mostly only used the grapple shot which is a great new addition to the game. Outside of using the sensor in cases to detect invisible enemies, I didn't bother much with the other equipment and got through the game fine. The multiplayer is Halo which seems to be what everyone wants. I always found Halo to be fun, and it's still fun. I've been having a good time playing with my friends. There are things that I've never liked about the multiplayer that are still intact here though such as Big Team Battle and vehicles (which all suck to use in the campaign except for the Ghost). There is a non-Big Team Battle playlist thankfully, so I played there most of the time. I wish there were more filter options though, so I can jump into a Team Slayer match when that's all I'm in the mood for or to remove game modes I don't like. Halo: infinite is really good, but it feels like there should've been more here. I don't see this as a step up from Halo 4 and 5 as I've heard it preached as.