1.5/5 ★ – Lammy's review of Super Dragon Ball Heroes: World Mission.

Super Dragon Ball Heroes: World Mission post-abandonment review - The worst thing a game can be is boring, and this is boring. Super Dragon Ball Heroes was a hybrid card collection and arcade cabinet game featuring Dragon Ball characters undergoing new time travel related adventures. It was wildly popular in Japan and introduced a ton of interesting what-if characters and forms, some so ludicrous they rivaled many fanfictions. World Mission was an attempt to adapt this very Japanese premise of a hybrid-medium card game to the West in the form of a Nintendo Switch game, but along the way the magic was lost. The story is fairly simple, far safer and more small-scale than other SDBH stories and paced so slowly it's hard to get invested. Gameplay is remarkably dull, with the various card interactions of the arcade game reduced to mindless QTEs with no real flare or substance. The card collecting aspect manifests as an in game gacha system, but since various levels require possession of specific cards to unlock, the whole game becomes a tedious experience of grinding for gacha pulls on the same few fights so you can get cards and do more identical QTEs. The game even suffers visually compared to the arcade game, which is shocking considering SDBH is built of the PS2 era Budokai Tenkaichi games. The overall experience is a slog to try and work through, and eventually I just decided it wasn't worth continuing with the same unfun gameplay loop for an unknown amount of hours. Sadly, with SDBH being sunset in 2024 in favor of a successor game that has totally flopped, World Mission is the last extant remnant of the unique flair that Heroes once held, and it is not a strong enough foundation to carry that weight. 3/10.