1.5/5 ★ – Lancey's review of MapleStory 2.
What's the point of making your game an MMO if the best leveling method is a tedious single player story mode that lasts about 10 hours?
Exploration feels discouraged. While there are teleports between cities, there's no universal teleport.
So if you go out in the field, you're forced to walk all the way back.
Ah, except for Rotors Walkie Talkies, a one time use universal teleport which you can purchase for the low low price of 0,05 euros.
I tried asking in world chat if there was a free-to-play way of teleporting around, but the game demanded I pay 30 cents to send a message in world chat so I guess we'll never know.
This is Nexon so I expected microtransaction hell.
What I didn't expect were vouchers that fish automatically for you.
They actually recognize how dull their games is and are trying to get you to pay to not play it!
The game has a social focus and that's nice but there are a few issues.
You can play music, but there are "music ranks" and you raise these by playing music.
This means the moment you go to a city there's 10 people stacked on top of eachother spamming Clair de Lune.
You can also purchase a voucher that plays music automatically. No comment.
The only decent things are the minigames but those are scarce.
They also give mediocre rewards and they're based on your level so again you're pressured to waste 10 hours doing the story.
MS2 is trying to be both a social game and a dungeon crawl game, when there are games that do both of those much better.
Could be a decent game but needs to focus more on its social aspects and minigames.
Do away with predatory microtransactions and the instanced story mode, and make mobbing viable.