4/5 ★ – Lancey's review of Pokémon Mystery Dungeon: Explorers of Darkness.
I was delighted to discover that the story mode in this game is about three times as long as in the previous games. And that there's a second story mode which begins sometime after the first story ends. Lots of new dungeons, and all of those rare Pokemon from Diamond and Pearl.
I've read that this game is excessively talky, and I agree with that. Too much time is spent on clicking through cutscenes and conversations. And yet, when I reached the end of the first story mode, I was so deeply moved that I cried.
Even though I finished both story modes about a month ago (and something like 100 hours of non-story playing time), I am truly enjoying the challenge of beating Zero Isle (the equivalent of the previous games' Purity Forest, etc.)
If I could ask for only one thing... I wish that there were X-Ray Specs in this game! I miss the thrill of sniping those random Kecleon Shops!
This game is more challenging in several ways. For instance, gummies and Reviver Seeds are much more rare. After feeding my Pikachu every Yellow Gummi that I can find, she is still a three-star IQ.
I love the smoother graphics, the wide variety of previously-unseen Pokemon, and the warmth and kindness of the characters' relationships.
My only complaint is that they should have found something better to do with the second screen, instead of just leaving a set of basic instructions there. The dual-screen format is meaningless in this game, because it plays exactly like the GameBoy Advance version of Rescue Team. All of the action is displayed on the bottom screen, and there is no touch-screen activity at all.