5/5 ★ – LiTZiro's review of BioShock Remastered.

I’ll try to make it short but that’s impossible because BioShock is not just a game. It’s an experience. From the very second you crash into the ocean and descend into Rapture, you already know you’re not in a typical video game anymore. You’re stepping into an entire world that feels alive, broken, dangerous, and beautiful in the most twisted way possible. If you’re wondering how amazing this game is, the answer is simple. It’s on a completely different level. The moment you think it’s just a shooter, it throws philosophy at your face. The moment you think you’ve figured it out, it hits you with one of the greatest plot twists in gaming history. This game doesn’t hold your hand. It grabs your brain and yells think. The setting is unlike anything you’ve seen. Rapture is an underwater city built on ego, ambition, and madness. It’s filled with ruined beauty and shattered dreams. Every hallway, every broken vending machine, every bloodstained poster on the wall tells a story. This is not just environmental design, this is environmental storytelling. And the atmosphere? Creepy, intense, quiet at times but always filled with tension. You’ll walk around a corner and hear a whisper. A soft song playing on the radio. A Little Sister humming to herself. You don’t need a jumpscare to feel fear. BioShock builds tension by making you feel like you’re never really safe. Gameplay-wise, it’s a perfect balance. You’ve got guns, sure, but you’ve also got Plasmids. Want to electrocute someone standing in water? Done. Want to freeze them and shatter them like glass? Easy. The combat is flexible and rewards creativity. You can set traps, hack turrets, hypnotize enemies to fight each other, or just go full chaos. And it all feels smooth. The game doesn’t just throw enemies at you. It makes you plan. It makes you listen. You have to think about your resources because this is a survival game at heart too. Let’s talk about the story. This game doesn’t just have a twist. It has a twist. The kind of twist that redefines everything you thought you knew. And when it hits, it doesn’t just surprise you. It makes you question your own choices. Your role. Your freedom in the game. It’s not just shocking, it’s philosophical. It asks questions about control, choice, power, and the illusion of free will. And it delivers those questions through the gameplay itself. That’s a genius design. That’s next-level storytelling. The enemies are no joke either. Splicers are creepy and unpredictable. Big Daddies are terrifying and powerful. Every fight with them feels like a mini-boss battle. You don’t just run in shooting. You prep. You bait. You try not to piss them off unless you’re ready to face the consequences. And then there are the Little Sisters. They look innocent, but they hold the key to power. Do you save them or harvest them? That moral choice stays with you. It’s not just stats on a screen. It makes you feel something. Now the details. The details in this game are absurd. The way audio logs are scattered around the map, giving you backstory without forcing cutscenes. The voice acting that brings characters to life even when you never see them. The way the Art Deco style blends with horror and science fiction to create something iconic. The lighting, the water effects, the eerie sound of Rapture groaning as if the city itself is alive. Nothing is random. Everything feels intentional. This isn’t just a classic. It’s a masterpiece. A piece of interactive art. It’s the kind of game that doesn’t age, it evolves. And if you’ve never played it before, you’re about to understand why people still talk about it to this day. BioShock isn’t just good. It’s unforgettable.