2.5/5 ★ – MegaBlastoise's review of Mega Man Xtreme 2.

Platform Played: GameBoy Color Date Reviewed: May 16, 2023 Rating: 5.5/10 Somehow the first Xtreme sold enough copies for Capcom to think "Yeah, let's make a sequel. Surely everyone will like it". Released in October 2001, it quickly faded into obscurity thanks to the release of the GameBoy Advance, which was the highest priority for handheld game development at the time. But how does this compare to the original, and is this game worth your time? Unfortunately, a lot of the problems that plagued Xtreme 1 are still present in Xtreme 2. The graphics are still not great and in some cases even worse than the first game. While I will give props to the music for being closer to the original SNES tracks, the overall quality is still unpleasant to the ears, which in my opinion violates the Geneva Convention since the Mega Man X series always had banger OSTs despite the quality of the game. I've also noticed that Xtreme 2 can get glitchy in places, but not to the point of being broken. Unlike previously, Zero is now fully playable and functions the same way as he did in the PS1 X games. The parts system from X5 is also present and while I wasn't a big fan of it in that game, it shows that Capcom at least made an attempt. The game mostly takes bits from X2 and X3, but like before, screen crunch is rampant and the bosses don't have unique patterns. I'll admit that the story is a lot better and the cutscenes are presented better, but even that little compliment feels hollow. Overall, I was willing to let the limitations of Xtreme 1 slide, but the overall quality of Mega Man Xtreme 2 is inexcusable. It's not truly awful, but I guess my standards were too high on this one. I'd say avoid this game unless you find a physical copy for dirt cheap. I emulated both Xtreme games for the sake of the reviews, and I felt like I got ripped off.