5/5 ★ – OysterMcGrath's review of The Legend of Zelda: Majora's Mask.
The moon is falling, and it will fall again and again so long as the game remains unbeaten. The beauty of this game lies in every inch of its existence: it’s development cycle; it’s gameplay loop that emphasized that feeling of encroaching doom; especially the characters, every NPC who lived in and around Clock Town.
There is always something riveting to me about witnessing somebody respond to something that you can’t expect a normal person to have a healthy response to. If the moon were to fall out of nowhere, how would you react? Likely it would be based on where you came from, what you believe, whether you’re an optimist or a pessimist, and so on. You get a taste of that in this game of seeing what people do in times of great calamity: they drink, they cower in fear, they boast and watch on in defiance, they act blaise or continue operating their bank. Everyone has a story, and their story tells how they react to the end of the world.
The deep horrifying feeling you might get is the realization that you cannot help everyone. My experience was as follows: I wanted to do certain side quests before fighting the final boss as I wanted the feeling of setting my favorite characters free from their poor fates. Unfortunately, their fates were intertwined - by saving the lady who is robbed on the first night, I couldn’t help Kafei reunite with Anju. I still live with the regret of not doing that quest before beating the game, but I also wonder if I would have had regret for not saving the old lady.
That, to me, is the mastery of Majora’s Mask as a fusion of gameplay and story. With such little time available to you, how will you spend it?