4.5/5 ★ – Pixelguy9's review of Doom: Eternal - Deluxe Edition.

DOOM: Eternal offers of the most intense gameplay I've seen in an FPS game, and asks the player to adapt or die trying. DOOM: Eternal was a game I originally enjoyed, but thought was ever so slightly inferior to DOOM (2016). However, following a second playthrough of both games, I can confidently say that DOOM: Eternal is the game that ultimately engaged me far more. DOOM: Eternal excels in it's pace, whether it be in combat or story. The brutality of DOOM (2016) remains in Eternal, but with some of the grittiness removed in favour of a handful of cartoony designs and over-the-top glory kills so silly you can't help but love them. While DOOM (2016) presented you with an arsenal of weapons and encouraged you to use each in specific situations, this design was thrown out the window as soon as the Super Shotgun's weapon mastery was achieved. DOOM: Eternal however, asks the player to constantly switch weapons in order to defeat enemies as fast as possible, whether it be switching between the ballista and the Super Shotgun for the Marauders, or the rocket launcher and the Chaingun for the Tyrants. Speaking of weapons, can I take a moment to talk about the fact that they put a grappling hook on the end of the Super Shotgun?! As if DOOM couldn't get any cooler! In terms of story, DOOM: Eternal doesn't do anything crazy, this goes especially for the plot, which is pretty basic. Thankfully story is something DOOM has never been super fussed about, and because of this, the game focuses on what it does best; the gameplay, visuals and spectical, and music. The music in DOOM: Eternal is great, giving DOOM (2016) a run for it's money. Tracks like 'Meathook', 'The Only Thing They Fear is You', 'Cultist Base', 'The DOOM Hunter', and so many more are perfect for ripping and tearing your way through the hordes of hell. Even the main menu theme goes way harder than it has any right to, taking the Opening to Hell track from DOOM II and reexamining it through DOOM's modern lens. On top of this, tracks that didn't make the cut are amazing, with Mick Gordon's remix of Into Sandy's City being amazing, and honestly better then the music that was eventually chosen for the cutscene. Of course, DOOM: Eternal's soundtrack was mired in some controversy, but for the sake of time, I'll skip over this, though I highly recommend the video delving into the subject by Mild Conviction. DOOM: Eternal's content doesn't end with the defeat of the Icon of Sin however, the game boasts too expansions. The first half of the game's DLC, The Ancient Gods: Part One, is a fun extension of the base game, but outside of the more unique environments, it doesn't offer much aside from some enemies I personally find quite annoying. The Ancient Gods: Part Two on the other hand, takes everything I loved about DOOM: Eternal and condenses it into a shorter experience, with many highs, such as the visuals, levels, and final boss fight. With all this in mind, it's no wonder DOOM: Eternal has so effortlessly topped my list of favourite FPS games, and found its way amongst the all time greats.