Rig2Big's review of No, I'm not a Human.

There are so many aspects of this game that make it such an effective spine-tingler—that ugly harmonic sound, like an aimless paranoia, the unnerving ass art direction, and grossly uncanny character models. Stragglers only carrying their knuckles from dragging by a bare survival instinct, as cryptids try to imitate the humanity in strangers we used to recognize. And somehow, that is just one foreground point of interest set before a post-apocalyptic world of much more devastating (almost biblical) proportions. It’s what you can’t see, or rather, piecing together what you learn about the fallout from each survivor knocking at your door which makes it so visceral. I don’t normally log teasers/demos—or whatever stage of early access this thing is in currently—but I think there is truly something special to be experienced here. Don’t know how much faith I realistically have in developing this concept into a fully-fletched game, but I can dream. What exists now is just a taste of some analog-horror inspired genius, but to capitalize on its potential is another challenge entirely… one that I hope the developer(s) are capable of overcoming. 𝘋𝘳𝘰𝘱 𝘵𝘩𝘦 “𝘕𝘰,” 𝘐𝘵’𝘴 𝘤𝘭𝘦𝘢𝘯𝘦𝘳.