3/5 ★ – RoseFNV's review of Trinity Fusion.
Really sad to be writing this review after logging this as abandoned, because frankly this isn't a case of a game doing so many things wrong that it becomes a chore to play, this is actually a really good game with strong art direction and really wonderful fundamentals to its gameplay that's brought down by one or two bad decisions, particularly regarding the frequency of healing and enemy scaling progression through areas, both of which hamper the buildcraft, difficulty, and flow of the game so heavily to the point where it just seems more reasonable to give up on it than push through cause the amount of progress I'm making is so limited compared to how many runs I'm doing and at this point any joy I've been deriving from the game has been sapped out and replaced with anything ever growing frustration. Sucks because a slightly slower dead cells with a sci Fi multiverse twist sounds wonderful but the way healing works and how limited it is just does not work with the amount of enemies in most given encounters or the health of said enemies post The opening level to each character. I was hoping revisiting this would make me like it more and at first it did, but no, it just reinforced why I'm so hostile to roguelike and why I shouldn't play them.
I need to stop playing games that make me sad, Final fantasy 7 is making me sad, immortals of aveum made me sad, and now this. I need to start playing games i actually really like again. I should probably replay elden ring.