4/5 ★ – TNGLiam's review of Kirby's Adventure.
As the second installment in the Kirby series, "Kirby's Adventure" does a phenomenal job at expanding upon what "Kirby's Dream Land" built upon. Utilizing the debuting Copy Ability, allowing him to use a wide assortment of enemy abilities; Kirby traverses seven separate worlds on a quest to take back the Star Rod from King Dedede and return dreams to the citizens of Dream Land.
The most noteworthy improvement over the Game Boy original is the amount of increased mobility that Kirby has now been granted. He moves much much faster and is more agile than he was before, allowing for a better feeling experience when it comes to controls. Kirby has also been given his staple dash, allowing him to run at faster speeds. Lastly, his jump has also been improved to allow for more precise platforming, despite his float being present. Speaking of his float, it doesn't seem like it was given any notable changes overall, and remains relatively the same.
Kirby also has a lengthy amount of levels to play through this time around. Instead of the mere five stages like before, there are seven worlds in total, each containing a distinct theme that fits with the world's aesthetic. Kirby's Copy Ability also allows for a much more expansive experience, allowing every player to have their own unique playthrough to a certain extent. The only downside to the Copy Ability, is that one hit and you loose the ability. While you have a chance to get it back, more times than not you're going to loose it. This does give the player a chance to try out more and more copy abilities and not to just stick to the same one, but it does get a bit tedious.
In majority of the levels in World 3 and beyond, there are hidden switches to find in each level, that unlock doors that lead to little minigames that allow you to gain more extra lives provided you perform well in them. These switches provide a nice incentive to explore the levels more thoroughly, but a lot of them require you to keep a hold of the Hammer Ability, which is somewhat rare to come across in normal play, making some of the switches harder to get than others, but still add to the overall experience.
The music also shines greatly in this game, rocking an amazing soundtrack with many tracks that would become mainstays in the franchise. The graphics are also amazingly well done and very polished, despite some graphics being pulled from the Game Boy original, but the new colors added to them make them feel fresh and new. A lot of the detail in each level is also superb for NES standards, especially limited to the 3-color only palette.
Overall, this is a wonderful game, especially for a 1993 game for the NES. I highly recommend you check it out as it is a really fun and great experience!