3/5 ★ – TNGLiam's review of Vader Immortal: A Star Wars VR Series.
Vader Immortal was a series of episodic games that I was incredibly excited to play. But upon playing, I was incredibly disappointed by the lack of substance that something like Iron Man VR had with its gameplay and story.
The best aspect I believe of this game's story is that it directly ties into other pieces of extended Disney canon lore surrounding Vader's Castle on Mustafar, and how the planet transitioned from the lava world we see in Revenge of the Sith, to the wooded area filled with snow/salt we see in The Rise of Skywalker; with the healing of the planet being a direct result of the player character's actions within the Vader Immortal story.
Otherwise, it was nice to see Vader using the Mustafarian people's sacred life stone in a desperate attempt to resurrect Padme, along with us hearing his true, "Anakin", voice when taking his mask off, showing Vader still has his own vulnerable side.
My favorite part to the gameplay was hands down Lightsaber Dojo II from Episode II, with the implementation of the lightsaber throw making me feel extremely immersed, as if I was fighting the droids and rodents with a real saber in my hand. The saber throw really was an ingenious game mechanic to add for the Dojo. But what wasn't ingenious was to not include said saber throw into the main story, especially in Episode III, in which fighting Storm Troopers was an incredible bore, due to the sole reason that I couldn't use the saber throw to quickly take them out, and deflecting laser blasts seeming incredibly hard for me personally.
The story from other than what I mentioned, felt kind of bland. I didn't really care for the characters or have much fun during said main story. Episode I was the best when it came to story, as it made me feel like I was in the Star Wars world I knew and loved, with the following Episodes more so feeling like something straight out of "extended universe material" in the worst way possible.
The Dojos also are only fun for certain intervals at a time. For instance, the Dojo in Episode I was no where near as fun and immersive as the ones in Episode II and III, solely for the missing saber throw.
In conclusion, saber throw cool, everything else not so cool.
This game was not worth the $45. It deserves a price tag around $10, so I can only recommend you play this game if you're a die hard Star Wars fan, or if you find it on sale on the PlayStation Store for cheap.