2.5/5 ★ – TheTheoLogan's review of Gotham Knights.
Gotham Knights is not as bad as the internet would have you believe… but it’s also not exactly “good” either.
The premise is Batman is dead and it’s up to the Bat-family to find out how Bruce died and carry on his legacy by protecting Gotham. It’s a fascinating enough set up that, when you throw in the Court of Owls and WB Montreal’s prior experience with Arkham Origins, is pretty enticing.
I think the primary problem with Gotham Knights is not it’s bad writing, clunky RPG crafting mechanics but there is a distinct lack of momentum in the gameplay. In the Arkham games, everything had a flow to it, an increasing momentum with every action from gliding to grappling to driving the Batmobile to the fluidity of the combat.
Gotham Knights has none of that. The traversal is clunky and boring to the point I used fast travel exclusively. The combat is stilted and doesn’t flow quite like it does in the Arkham games. The night cycle never feels quite good to drive. It’s surprising that, after 6 years of development, all of this feels unfinished.
I will commend the game for a few things though: Gotham certainly LOOKS great. It may be sparse and a tad dull to explore, sure. The breadth of costumes for each knight are very cool looking. I wish I could customize the transmog outfits like you can the crafted ones. I also liked how each knight had their own distinct playstyle; I found myself leaning more towards Batgirl for her abilities to not be seen by security lasers and hacking electronics.
And the story… man… I won’t even go there because of spoilers. But they did not do the Court of Owls justice. However, the Clayface side quest was awesome from beginning to end. If only the rest of the game could be like that.