2.5/5 ★ – TheWolvesDen's review of Knights of the Round.

High fantasy arcade beat ‘em was calling my name. This is beautiful, with subtle details including chopping big food to spread the wealth of health pickups. Being able to knock back projectiles is a nice touch. The level up system is a neat twist on seeing enemies grow in power by new color alts, so you increase power and get new outfits , but you don’t feel more power because of the enemies growing so quickly . With a minimal boost, it doesn’t feel like you get access to more, maybe an additional move would have made progression feel great. I couldn’t nail the block system but that’s just on me, part of me thinks given the swarming of enemies that a specific parry button rather than attack plus back would have been more effective since you are being swarmed. The Masamune boss is insane, that was truly remarkable. The other bosses were just fine, I was hoping there would be more here to remember . This was nice but not memorable .