4/5 ★ – TheWolvesDen's review of Limbo.

This is the best sound design in gaming history. From the moment you turn on this game, the way the sound, which is music less but is going on the feel of a skipping black and white film reel? It’s mixed for you to get so entrenched that games with great music dream of doing. That paired with just impeccable shadows? This thing is a mystical aesthetically and with indirect storytelling, it’s a prime example of what defining mood can look like in this medium. This thing is that both the shadow aesthetics and sounds being only of the environment lend well to the puzzle gameplay. Certain puzzles that require timing can be estimated through great listening to switches/clocks when you can’t see them. Aesthetics cloak so much in shadow that it takes a perceptive eye to notice some features and it makes you feel clever when you discern what the level has been hiding from you. The game ability to continue to evolve and iterate on certain mechanics and introduce them in new ways is often endearing. The game is opaque and often trying to surprise you and can throwing you into near death on a moment’s notice . However the other side is that your penalty for death isn’t much, you don’t often have to redo much there is leniency and that often encourages you both to experiment and then just go to death just to see what the full components of the puzzles are at work. I think the thing that undermines the game sometimes is the physics. So the character is stiff and that often lends to the dread when you have certain moments with a boss. It unnerves you because you have to be pixel perfect. However there are certain puzzles that require understanding of momentum of the player and the physics with stiffness and some hitches in player control really made me feel that certain puzzles I couldn’t figure out without a guide . However the gravity puzzles were often great so the physical also have some boons. This is a great game.