2/5 ★ – TheyAccount's review of Sackboy: A Big Adventure.

While fun for roughly the first half, this game is dragged out for far too long and runs out of ideas fast. And the more you play repetitive levels, the more apparent the lazy game design becomes. Hitboxes often make zero sense, jumping can be clunky leading to unearned deaths by falling, orbs become more and more poorly placed as the developers try to find new ways to hide them (including missable orbs that you are almost guaranteed to not realise are missable until it's too late, requiring you to play the entire level again). Certain levels (in particular the rail levels like Off the Rails) are flat out asinine and some of the worst designed levels of any platformer. The scenery within levels also ends up being repetitive as the game goes on to a point where I can still remember the more inspired visuals of earlier levels but the latter portions of the game just mesh into one visual mess. Worst of all is the licensed music which pervades some of the levels, even being a part of the rhythms of the platforming itself. I should also mention that after completing the first of the six worlds, I ran into a gamebreaking glitch in which I couldn't move Sackboy, select anything from menus, or continue whatsoever. After looking online, it seems this is a fairly common glitch that has existed since the game's release, with nothing done at all to fix it. This is a full-priced game! Overall, a shame as the game begins with fairly unoriginal but nonetheless fun platforming concepts and level design, before devolving into a tedious experience.