2.5/5 ★ – Tye_Boy's review of Travis Strikes Again: No More Heroes.
While it contains solid visuals, a pumping soundtrack, great character designs, and a decent amount of variety, Travis Strikes Again: No More Heroes ultimately outweighs the neat elements with a bunch of mediocre ones that severely bog down the overall game.
Most notably of these is how absolutely repetitive the combat is. It sort of tries to provide variety, through using special moves that can be button-mapped as you acquire more over the playthrough, it still ends up being tedious to constantly have to mow down hoards of enemies (who are also very forgettable and similar, despite the different types they introduce throughout). Another major issue is the levels. Most of them are way too long, while also being way too basic in design. The levels in the first two NMHs were quite linear, but here, it’s insanely simplistic. That last level especially goes on for what feels like an eternity. It’s downright gruelling.
The game’s visuals, writing, music, bosses, and character designs all turn out pretty great. Particularly the bosses. Sometimes, the gimmicks they have in each level can be neat. But other times, it ends up becoming frustrating to get the hang of. Especially when said gimmick isn’t explored further after the level it’s introduced in. The story in particular is fairly weak. There’s not a whole lot going on in that department, and some of it is straight-up not communicated to the player. That particular instance has to do with the fact that Travis’ team-up with another character; one who wants him dead, is NEVER communicated to the player. It results in a very muddled motivation being relayed.
Although it’s got a small handful of neat things going on, Travis Strikes Again falls flat in the pure gameplay department. And that in of itself makes it hard to warrant playing the game. Even if it is to encounter and witness the parts that are kinda neat.