4/5 ★ – YogiEisbar's review of Severed Steel.
Severed Steel is here for a good time not a long time. It's a short and sweet fast paced FPS that breathes new life into the genre with the extra twists and mechanics it introduces.
The game is all about speed and flow, no aiming down sights just movement and stunts. You have wall-running, jumping, diving, sliding and bullet time. These aren't revolutionary, but there is more at play.
In an another FPS game, what happens when you look down? It stops at a certain point. Right? Not here. If you are mid-air you can completely flip and shoot below and behind you in an amazing stunt. Slowing down with bullet time and shooting guys while you are upside down flying through the air is so damn cool.
Reloading? Don't need it. Empty guns get thrown and deal damage. You can swap with any weapons dropped by enemies or placed around the levels. You can also take guns from enemy HOLSTERS! You can just take their side arm for yourself in a fluid motion. You can also kick a gun out of their hands, catch it mid air and use it to take out the grunt who thought holding that gun made him safe.
You heal and get your bullet time back by killing enemies, so it does the very modern DOOM thing of encouraging you to push forward, get better, chain kills and keep yourself sustained and flowing. Walls and Doors are destructible with their voxel system allowing for your own path and wallbangs.
The sense of flow is so great. Chaining all of the tools together was just a joy when it works. If you die, there's no big respawn timer, it's very snappy and quick to get you back into the action so it's not as frustrating as you can just get right back to it.
The Campaign is pretty short all things considered, but very fun. The story was....there? I think. I don't care to be honest. Additional modes are on offer too with New game +, score attack and roguelite modes with their own modifiers to keep things fresh. There are community made maps and campaigns added to give more life.
The base game music is great and works with the sense of speed and the game allows for your own music to be used as well.
I hope to see more from this Dev, their ideas are so great for freshening up a pretty stale genre.