3/5 ★ – Yojimboi's review of Peglin.

It's a fine game, the formula can be quite addicting for a while until you realize that most layouts and runs are almost entirely luck based. The pool of orbs for your deck is far too bloated, on the starting character especially, and there's really no way to manipulate or reroll it. The only meta progression in the game exists in the "bestiary" which earns research points from random drops and sometimes awards you with a "card" of that monster, which serves a purely aesthetic purpose. My ultimate frustration comes from the fact that as you ascend difficulty levels known in game as "cruciball levels" the cracks become more glaring. Enemies become more numerous and more challenging, and runs become more frustrating to win, since the game has some serious balance issues compounded with the bad luck problem mentioned before. This is even more obvious on characters other than the base character, as they receive fewer relic choices in treasure rooms and fewer orb choices in rewards, which can lead to lost runs that are completely out of your control. The game unfortunately just seems incomplete, even in the 1.0 release. In my opinion it needs some form of reroll system to balance out bad runs and bad rolls, some challenges with pre-built runs to give the player something to do other than the same stale quick runs, and maybe some form of unlocks to keep the player engaged, because after a few hours it loses most of its interest.