3/5 ★ – Yojimboi's review of Ty the Tasmanian Tiger 3: Night of the Quinkan.

I have complicated feelings about this one I think. On one hand it's fairly similar to the first game but... Almost worse in a lot of ways? There are a few solid improvements here that I think do a lot of heavy lifting but maybe not enough to bring it up to the level of the last game. The one absolute positive the game has is how your boomerangs are handled. Rather than having a specific boomerang of each element you're given a chassis that can be customized with any element, and later on, even combinations of elements. This gives way more flexibility in how you play and lets you make each rang your own. This is where things fall off for me personally. The standard open world of the last game still exists, you navigate around the world to get to the levels and missions, but the jeep from the last game is replaced by the "crabmersible". This vehicle is absolutely atrocious to control. When you're using it on land it feels like you're playing the vehicular equivalent of Fall Guys. The entire point of it (I think) is to allow you full mobility underwater as well as on land but there's barely any water in the game deep enough that it even matters. To top it all off, there are a few collectibles in the game that require you to PLATFORM while in the vehicle, which was remarkably difficult and rage inducing, due to the aforementioned floppy and seemingly random physics. The level design is also a pretty significant downgrade from the previous game, and even from the first one. Every level is VERY small, and extremely linear. There are very few secrets that you won't immediately see on your first run through. It almost feels like it was rushed out the door because despite the size of these levels there are only about 6 of them that don't involve navigating with the new jet vehicle or a mech. I had a decent enough time with what was here, and I got to 100% in the game, but there just wasn't as much substance as the last game, and it left me feeling kinda meh on the whole thing. This feels like one of those games that ran into budgetary or time constraints that couldn't be overcome, and the fact that there was only one game in the series after it (which was a significant downgrade) seems to back that up. That being said, I do hope Krome comes out with another 3D platformer at some point in the near future. There's a certain charm to the Ty games that I just can't help but love, and this one is no exception, despite its pretty glaring shortcomings.