4.5/5 ★ – ZedAmadeus's review of Mirror's Edge™.

about as timeless and instinctual in design* as a game could hope to be * I mean! How many games have ever nailed this sense of physicality like this? The incredible first person animations and sound design--this feels like a game that was always yearning to be made, (of course, real, brilliant people actually came up with it, but in a weird way it feels like it was always already here, ready to be uncovered); a dream, plucked fully-formed out of the collective unconscious of modern primates everywhere who are still not over how we used to swing on shit and don't anymore for some reason. There's a tiny bit of jank in getting this to work as beautifully as it should... Highly recommend fiddling with steam input, especially if you're working with a Dualshock (make your joystick into a mouse!!! that way it won't fuck with your camera when you try to move it across both axes. Also rebind the R3 to whatever the keyboard equivalent is because the binding is actually just broken and you won't be able to use snipers.) Check the Steam guides for how you can change the FOV, MAJOR RECOMMENDATION. Any time you load into a level you will need to hit a key on your numpad (or I suppose whatever you bind it to... I bound it to my numpad and then used steam input to bind the d-pad to the corresponding buttons) to set it how you like, it won't remember, but it's still worth it... Also you need to delete the old crusty physx file inside the game to fix it because otherwise it will run horribly on modern computers... Also I think I used the nvidia control panel to give the game Vsync and anisotropic filtering... damn it I'm sure there's ONE OTHER LITTLE THING I'm forgetting. See what I mean? But yeah. I first played this on the xbox 360 and it rocked my fucking world when I was like 8 or something... Couldn't beat it, I don't think. So glad I finally got to play it again like this. Edit some time later: When I say instinctive I don't mean intuitive, that's not really something I value very highly in games, for god's sake both Outer Wilds and Rain World are in my top 2, I mean that as you do develop a mastery over the game's systems, you feel an almost kinaesthetic link between yourself and the player character, their body, for slivers of time you disappear into the game and inhabit a new body, express and emote, the you outside the screen disappears and you're able to render your intention faster than thought--and I also chose that word because of just how primal and pure this fantasy feels--but maybe that's just because it connects back to my childhood obsession with watching freerunning videos on youtube and playing Vector on iPad.