Top 15 Games Played
Favors moody, surreal sci-fi and supernatural settings where vibe and feel of play matter most (Control, Alan Wake). Prefers semi-open spaces built for exploration and backtracking over sprawling maps, with puzzles that offer minimal handholding (Myst), tight, satisfying combat (Control), and unique art styles (Cuphead). Stories land best when they're strange and drift from the straightforward (Alan Wake, Control). Usually under 20 hours, but anything that holds attention earns more. Not a completionist, and has little patience for maps with a thousand icons.
As always list is subject to change.