5/5 ★ – eatpotatochip's review of Signs of the Sojourner.
Signs Of The Sojourner is a low budget deckbuilding game with expressive art and great music, and I really suggest you buy this one first. Let me try and make the case for this recommendation.
There is a very specific type of experience so many of us share, especially when we go out into the world as functioning adult members of society. A lot of us move out of our homes and end up feeling like we have no place in the new ones we chose. We find a communication gap with the new people we meet, even if we share a language - we might want to convey something they aren’t able to grasp, and the way they talk about their lives might end up feeling alien to us. But we’re human beings. We can adapt to anything and anywhere, and we end up taking a piece of our new chosen residence inside of us.
But we aren’t infinite, and learning to communicate in new ways usually ends up with us losing touch with our older selves. And eventually, each time we come back to our original home, it gets harder and harder to communicate with the friends you once had, and to be the family you once were to the ones you love.
Signs Of The Sojourner takes place in a small dying town, where you have to travel with a caravan every month to find new places to get supplies for your own store. The further you go, the stranger people become, and as you learn to talk to them, you start to forget the ways you communicated with the friends you have back home. Every trip, the person you are when you leave grows farther away from the person you return as.
It’s a strange emotional experience, and the choices you make can result in wildly different endings for you. Again, the whole experience lasts no more than five hours, but it’s worth it.
Also, there's a puppy!