4/5 ★ – isaiahbot's review of Unreal PT.
(Revised)
(First playthrough)
A bucket list item of mine is to play the original P.T. on PS4, but seeing as how unlikely that actually is, this is the next best thing, and it ain’t that bad at all. I wasn’t aware of how much of this was completely recreated from scratch until after I gave it a try, which is beyond impressive. Some things were directly carried over, like certain animations and pretty much all the sound design, which is good. There’s definitely some noticeably good and unfortunate differences, though, even to someone who’s never played the original like myself, like missing environmental details and animations, as well as technical differences that come with bringing the game to a whole new engine. But other things like making the end puzzle slightly more consistent is a nice change, which is basically where I ended my first playthrough. It’s still cryptic as hell, and beating it completely on your own without the collective help of other’s findings of patterns isn’t the way it was meant to be played, so I’ll definitely hit up some forums upon my next play session. I hope more and more faithful remakes and/or emulations of this keep coming to immortalize the memory of the most creative and ambitious piece of video game marketing.
(Second playthrough)
Finally beat it. It’s arbitrary as fuck and I needed a guide, but getting everyone in the community to pool together their findings to get some semblance on how to beat this enigma was very clearly part of the experience and marketing strategy. It’s a shame Unreal P.T. doesn’t include the full “Silent Hills” reveal trailer at the end, but its ability to maintain the ambiguity of the final puzzle while also making it more accessible and consistent is very nice.