4/5 ★ – mrc100360's review of Super Mario Sunshine.
This is really weird game, not because of how it looks but because even after I’ve raged at it so many times I often feel intrigued to keep playing it. Super Mario Sunshine is a game that is filled with so much trial and error but even then it somehow still keeps me intrigued throughout my experience even though making this type of trail and error gameplay prominent is a pretty shitty move. What everyone says about this game is 100% right. The controls are super janky, some of the platforming is pretty tough especially without the FLUDD, and all of the levels/worlds do have a pattern to them ( for an example, the last level of every world/level is always going to be a red coin level ). Something I notice about this game that no one ever really talks about is that with every shitty and hard level that’s in this game there’s always two or three other levels that you can breeze through ( if you’re use to the janky controls ). And that in a way for me almost balances out a lot of the really shitty issues I have with this game. I think the one issue that a lot of people are still going to have with this game even when your starting new is the janky controls and yes you do have to get use to them in order to progress throughout the game. For some it may be a long process, I remember rage quitting the first time I played this game just because I couldn’t get use to them. But getting use to the janky controls is a surprisingly rewarding process because once you get use to these weird controls, you can surprisingly breeze through most of these levels with only a couple of tries ( keep in mind I said MOST, don’t think I forgot about the infamous Watermelon level or the Chuckster level at the end of Pianta Village, those are really shitty levels with shitty design and mechanics ). It’s a really fun time if you can get use to the controls and a really underrated gem for 3-D Mario. Just be prepared to grind in order to get what you want ( both in beating the levels and getting use to the controls ).