2.5/5 ★ – peatorama's review of RoboCop: Rogue City - Unfinished Business.

Unfinished Business attempts to deliver a bite-sized version of what was on offer in 2023's Rogue City, however, it far too often leans on the weaker aspects of its predecessor, ultimately producing a package that only appeals to Robocop die- hards. It's technical state is abysmal, with crashes and bugs being an often occurrence, in conjunction with consistent UE5 stuttering issues and poor performance, even on a high end rig (4080+7800x3d). Polish in general is almost absent, with the same consistent issues that plagued Rogue City, also appearing in Unfinished Business. Despite this, the game at times looks stunning, particularly outside scenes during the day, with the neon soaked lighting being a welcome flair to its brutalist concrete mega building the game takes place in. It is a mess narratively, producing a morally dissident plot about 'justice' and the ethics of policing whilst the player guns down thousands of criminals throughout the playthrough and is rewarded for it. Thusly, the game attempts to course correct the antagonist's motivations by making him comically evil despite his justified portrayal in flashbacks. Most characters are painfully boring and predictable, with voice performances including Peter Wellar, being dull and for lack of a better word - robotic. Rogue City's narrative is paced much better than Unfinished Business's despite being nearly double its length, with its choice driven approach also being nearly completely discarded in Unfinished Business in favour of some really meaningless choices that have little to no consequence. Combat, much like how it was in Rogue City, is still just fine. It's not particularly deep or engaging, yet its flashy, gory and decently enjoyable. The issue is however, Unfinished Business is almost ALL combat, which despite introducing new weapons and enemies, gets old very quickly. The skill tree also makes a return, yet isn't really as important as it was in Rogue City, and offers no new skills that could increase build/combat variety. Due to it's lean nature, Teyon has opted to focus less on the investigating large-hub like worlds, similar to that of immersive sims, present in Rogue City, in favour of consistent linear FPS gameplay; robbing some of the unique elements Rogue City used to diversify itself and keep fresh. Ultimately, I really wouldn't recommend the game to anyone bar a Robocop super-fan, especially in it's current technical state. Rogue City is often on sale right now, and is a far more compelling package overall.