4/5 ★ – pixelsaturn's review of Halo: The Master Chief Collection.

Platform: Xbox Series S/PC These are my quick thoughts on each of the multiplayer modes of each game. Halo CE: A nostalgic retro shooter with god awful spawn points that ruin the entire thing. Maps are usually pretty good, but again, the spawn points ruin them. Halo 2: For my money, Halo 2 is the whole package. They cleaned up the spawn points, made some of the best maps in the series, and overall cleaned up how it plays. TTK is perfect, guns all feel great… good stuff all round. Halo 2 Anniversary: Yeahhhhhh. It’s Halo 2 but it’s also kinda Halo 4 for some reason. Very strange. Halo 3: I’m awful at Halo 3. I’m not sure if it’s the way the maps are designed, or the longer TTK, or the Pistol being absolutely useless… but I can’t get on it with it most of the time. It feels like Halo 2 but slightly slower which I don’t gel with. Halo 4: Underrated through and through. It’s a pretty hefty departure from the original formula, but I think it works well. The weapons are meaty and all feel great, the sound design is weighty and elevates the gunplay massively, and you can sprint, which some people hate, but I really like. Halo Reach: Honestly I think Halo Reach is the biggest depature from the Halo formula there is (excluding Halo 5, which I played an hour of and never went back to.) But I like Reach! The pistol is so OP, man. I love it. I don’t think the loadout system works all that well, considering each loadout’s focus is its suit ability, and only 3 of the suit abilities are actually useful in combat. Debatable if Armor Lock is useful or not, actually.