3/5 ★ – reeg's review of Cyberpunk 2077.
The balance issues bothered me much more than the bugs.
I played on Series X, so the bugs were frequent but rarely game-breaking. A lot of HUD pop-ups that wouldn't go away without loading a save.
The upgrade trees are a mess. Some perks are literally useless or even actively detrimental. Others are so powerful that by halfway through the game, I was able to remotely kill every enemy on the map at the spawn point/first area of most missions.
The hacking minigame has a ticking clock element that doesn't actually start ticking until you've taken the time to solve the puzzle. The crafting system is basically useless unless you want to pump a majority of your stats and perks into it.
This isn't a balance issue, but the driving physics are bad. Real bad. Baaaaaad.
The game has an interesting world. Many of the core missions and a few of the side missions are well written. There aren't many game-altering choices to make, fewer than Witcher, but those you do make really do alter the plot in a drastic way.
I liked this game enough to put 80 hours into it. There's something nice here, it just feels like they skipped a full year of alpha/beta testing to iron out bugs and balance issues. Play it in Cyberpunk 2022!