3.5/5 ★ – samf1sh3r_'s review of Fahrenheit.

Good God, it falls apart halfway through. When I played Fahrenheit, it was the dead of winter 2023, in January to be precise — and I think that’s the perfect time to experience a game like this. Even the opening setting of the story should give you a clue. I’m not exaggerating when I say that if I had to judge only the first half of the game, I’d probably call it my favorite title of all time: a noir, investigative story with player-driven character choices depending on the missions. The plot is essentially a graphic adventure that follows the story of a guy named Lucas Kane, who, while visiting a diner in New York during a heavy snowstorm, suddenly finds himself having murdered someone in the bathroom without consciously realizing it. From there, the story unfolds with a triad of characters: Lucas and two police officers assigned to investigate the case (Carla Valenti and Tyler Miles). Without giving away further spoilers, I can say that the first half of the game is truly gripping, keeping you glued to the screen thanks to David Cage’s dynamic storytelling and constant twists. From the second half onward, well — to quote Boris — it all goes “a bit half-assed.” David Cage must have gotten tired of writing the script and started throwing in random fantasy elements and endless quick time events. All in all, though, it’s a game that revolutionized video game storytelling, making it more and more like cinema — and thank goodness for that. Too bad about the overall story: without that second half, and told the way the beginning was, it really could have been something extraordinary.