3/5 ★ – sewell_sot3's review of Battlefield Hardline.
Not a bad game, better than any recent Ubisoft slop.
The gameplay does get repetitive, but I can’t lie, I had a lot of fun sneaking around and arresting people. Then when I just couldn’t be fucked, one-tapping enemies in the head with silenced weapons is always fun.
The story was great up until the end. A story like Hardline’s needs an ending, otherwise they should’ve just done something like Trepang2 with disjointed missions. If you’re gonna create a tight-knit story, you best give it a good enough ending. The worst part is I can’t even say the ending was bad, because there wasn’t one. Mendoza looks at the gold bars, says “Holy Shit” and the credits roll. Not even a post-credits or epilogue. I mean come on EA, you hooked me with the cop betrayal with a Miami vice backdrop, then you kept hitting with bomb plot, but no ending at all. Legitimately thought I skipped over something, that’s how abrupt the ending is. Super disappointing.
And as much as I loved some of the gameplay, a high majority of it is fucking awful. That last mission alone, super inconsistent. And whose choice was it to make every single surface breakable? I mean, cool. It’s a unique feature for sure. But there’s a reason most Shooter games don’t do this. Because it’s so fucking unfair when the enemy computers know exactly where you are constantly and can shoot you through a caravan wall (made of metal by the way), and you can’t see shit because you’re being pegged from every which angle.
Also I must of missed the part where Khai and Tyson suddenly became lovers, which I highly doubt seeing as though I played the entire story in one day. My boy Nick was robbed, that’s all I’m saying.