3.5/5 ★ – super_bentendo's review of Dicey Dungeons.
Platform: Switch
Hours Played: 30
When I first found this game and thought to myself how great it would be to have a switch release and here we are. Dicey Dungeons has a terrific soundtrack and a wonderful art-style reminiscent of a Saturday morning cartoon. The gameplay loop does a successful job of getting its hooks in you and I was a little sad to leave the game and move on to greener pastures.
The setup for the game is pretty simple: you are essentially running in a gameshow and will appear in different episodes. There are five different characters that are essentially immediately playable (with one other character that can be unlocked after doing some specific steps). Each character class each have a special ability and I think each class feels distinctly different. That being said, some classes were much more fun to play than other classes.
The warrior is incredibly straightforward to play and is the only class that I was able to successfully beat each episode with. The thief was a lot of fun once you start to understand what equipment is worth upgrading. The robot was incredibly fun but its main mechanic ties to my biggest complaint of the game (more on that later). The inventor was a lot of fun to play around with but not incredibly memorable if I'm being honest. The witch is incredibly cute (for a die) but was potentially my least favorite class to use. The spell book mechanic is at the very least interesting but can be difficult to use effectively. The final secret character is potentially my favorite character that reminds me a lot of playing slay the spire.
This game is a rouge-like in that anytime you would die and lose the run, you essentially start the game over. There aren't any kind of stats that continues from run to run to make your next attempt to win any easier. Because of this losing a run can be incredibly frustrating. Speaking of, the gameplay of this game strictly revolves around rolling die in order to do things and interact in combat encounters. This means that the game has the tendency to screw you over by either giving you bad rolls or giving your opponent the best rolls they could potentially get.
Each character has six (?) episodes to play through and each episode fundamentally changes the rules of the game in some really interesting ways. There are some episodes that are much more fun than others for sure and there is some overlap with how episodes are structures. For example: each episode 1 is standard rules and each episode 4 is standard rules but each enemy has upgraded equipment and an extra 10% health. There are some episodes that will make you want to tear your hair out such as the the thief's episode 3 and the robot's episode 3 as well as anything to do with the witch.
With everything being said, I really enjoyed playing this game and am really thankful that it's been brought to the switch. The soundtrack always has me humming along as I played the game and I really enjoyed seeing the creature design for this game. I'll be looking forward to picking up this game every now and then to see if I can get farther in the episodes.